The scienceGames & Simulations
The Science of Game-Based Coaching

Why we teach leadership through play

Games and simulations are not a gimmick. They are the most evidence-based method we know for developing leaders who can think, adapt, and perform under pressure.

7
minutes for the first game
15
short moments from a normal week, at work and at home
3
skills suggested at the end
The Research Foundation

Experiential Learning Theory

Adults learn best through a cycle of concrete experience, reflective observation, abstract conceptualisation, and active experimentation. Games compress this cycle into hours rather than months.

Kolb (1984)

Simulation & Skill Transfer

Well-designed simulations carry trained skills into real work better than lectures alone, especially when they include feedback and practice.

Salas et al. (2009)

Deliberate Practice

Expertise emerges from structured, effortful practice with immediate feedback — not from passive observation or time served. Games provide the scaffolding for deliberate repetition.

Ericsson et al. (1993)

Psychological Safety & Learning

Teams learn faster when the cost of failure is low. Game environments create a safe container to experiment with new behaviours without real-world consequences.

Edmondson (1999)

Motivation & Self-Determination

Intrinsic motivation depends on autonomy, competence, and relatedness. Well-designed games satisfy all three, sustaining engagement far longer than extrinsic incentives.

Deci & Ryan (1985)

Emotional Encoding & Memory

Emotionally charged experiences are encoded more deeply into long-term memory. The stakes, time pressure, and social dynamics of games trigger the amygdala-hippocampal pathway that cements learning.

McGaugh (2000)

Game Library by Track

First-time and mid-level managers face an identity shift — from individual contributor to leader of others. These games target the specific moments where new managers struggle most.

Core Game Mechanics

Consequence learning

Decisions produce visible outcomes — you see the downstream impact of every choice you make, compressing years of cause-and-effect into a single session.

Peer scoring

Cohort members rate each other on leadership behaviours, creating a feedback loop that mirrors real-world 360-degree assessment.

Time pressure

Real deadlines create urgency that triggers authentic responses — not the polished answers you give when you have time to think.

Debrief integration

A coach debriefs after each game, connecting in-game behaviour to real-world patterns and building a personalised development plan.

Play it yourself. It takes seven minutes.

Short moments from a normal week, at work and at home. Pick what you'd really do; you'll see your working style and three skills to start with.